Trigger Type Effects in Duel Links

I read many articles when I play the game Duel Links, either introducing the official rules, or more of explaining the rule in the author’s own way. Japanese and Chinese use similar Kanjis (漢字, literally “Chinese Characters”), so how we Chinese understand the rules are closer to the Konami official way than non-Asian people.

However, I found in some cases, the words chosen by Konami are inaccurate, or the words’ meaning are far from common sense. So I became a “rule hacker”. I built my own paradigm on Yu-Gi-Oh rules, especially for Duel Links (I only play Duel Links, not OCG/TCG).

In this article I’ll talk about Trigger Type Effects.

Categories of Card Effects

Monster Effects activated are categorised by Konami in this way:

起動効果 (Ignition Effect)
誘発効果 (Trigger Effect)

And one more mystery 誘発即時効果,
which is usually called “Quick Effect” in English. The term 誘発即時効果 literally means “Immediate Trigger Effect”. (https://yugioh.fandom.com/wiki/Quick_Effect)

However, some of those effects needs a trigger (Like Harpie Lady SC bouncing a Monster), some do not need (Like the Darklords copying the Spell/Trap in the Graveyard). The latter may be called a Free Chain Quick Effect.

It could be misleading if we simply call all Speed Spell 2 Monster Effects in one term, either “誘発即時効果” (Immediate Trigger Effect) in OCG or “Quick Effect” in TCG.

For Spell/Trap Effects, Konami does not say they have 誘発効果 (Trigger Effect) or 誘発即時効果 (Immediate Trigger Effect). But actually those cards’ activation and resolve are like Monster Cards.

In my paradigm, I categorised Monster and Spell/Trap effects to (on when they can be activated):

Ignition Effect, Trigger Effect, Immediate Trigger Effect, Free Chain Effect

Speed/TriggerNoYes
SlowIgnition EffectTrigger Effect
QuickFree Chain EffectImmediate Trigger Effect
Effects by Speed/Trigger

Both Monster and Spell/Trap cards can have all four effects. And we use the term “Trigger Type Effects” to refer both Trigger Effect and Immediate Trigger Effect. (The term Trigger Effect does not include Immediate Trigger Effect.)

Difference between Trigger Effects and Immediate Trigger Effects

Trigger Effects are activated after the resolve of the last chain/destruction of a card/Special Triggers . Trigger Effects CAN be activated in the later stage of a chain. The resolve of Trigger Effects are always after the triggers, except for Special Triggers

Immediate Trigger Effects must be activated in direct response to the trigger, OR if the trigger is a Special Trigger, activated anywhere in the Chain. The resolve of Immediate Trigger Effects are always before the triggers. (Mandatory Immediate Trigger Effects must be activated once the trigger is satisfied in the chain. Those not in direct response are activated in vain. If not specified, Immediate Trigger Effects discussed in this article are Selective ones.)

Special Triggers: Declaration of attacks, targeted for an attack, during damage calculation. The corresponding Trigger Type Effects could be Trigger Effects or Immediate Trigger Effects.

Michizure
Activate only when a monster is sent from the field to your Graveyard. Select and destroy 1 monster on the field. (You can activate this card during the Damage Step.)

Someone asked me “Why can’t I chain C2 Michizure to C1 Ballista Squad?” My answer is “Despite its Spell Speed 2, the effect of Michizure is a Trigger Effect, not an Immediate Trigger Effect. It cannot be activated in the same chain if the trigger happens during the activation stage of a chain.”

So how do we know whether an effect is a Trigger Effect or an Immediate Trigger Effect?

A Trigger Type Effect cannot be both a Trigger Effect and an Immediate Trigger Effect, it could only be one of them.

Usually you could tell it from its trigger.

If the trigger can only be at the activation stage, the corresponding effect is an Immediate Trigger Effect.
E.g., would be Summoned, is activated that targets, would be XXX, is activated that would, is activated by paying LP (anything would but not limited to).

If the trigger can only be at the resolve stage or as a result of a battle, the corresponding effect is a Trigger Effect.
E.g., destroyed, Summoned, took damage.

(Analogy: A Monster would be Summoned is like a Card’s effect would be activated. A Monster is Summoned is like the resolve of an effect.)

However, there are several triggers which can happen at both stages, either as a cost in activation, or as a result of the resolve of an effect.
E.g., banished, Tributed (much more as a cost in activation than as a result in resolve), sent to the Graveyard
How would they be categorised? In most cases, they are designed as Trigger Effects, not Immediate Trigger Effects. If the trigger happens at the activation stage, and even the Spell Speed of the effect wanted to be activated is larger than or equal to the current Speed, the Trigger Effect can only be activated after the resolve of the current chain. This is very important and is usually overlooked, which will be referred multiple times below.

This answers why we cannot chain Michizure to Ballista Squad. When Ballista Squad just sends a Monster from the Field to the Graveyard, Michizure cannot be activated during the activation stage. Of course, after the resolve of Ballista Squad, Michizure missed the “when” timing.

(Original file from Wikipedia: https://zh.wikipedia.org/wiki/%E5%A0%86%E6%A0%88#/media/File:Data_stack.svg)

“When” and “If”

Both Floodgate Trap Hole and Bad Aim say they could be activated when something happens. Yet their effect types are different.

Floodgate Trap Hole
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. …

Bad Aim
When you opponent’s card or effect is activated: Target 1 card on the field(other than that card); destroy it.

The effect of Floodgate Trap Hole is a Trigger Effect. Summons resolved in C2 and above in the last chain will make Floodgate Trap Hole miss the timing. However, if Floodgate Trap Hole is triggered, it can be activated in C2 and above, not necessarily in C1. (C1 Floodgate Trap Hole, C2 Forbidden Lance, C3 Floodgate Trap Hole.)

The effect of Bad Aim is an Immediate Trigger Effect. It could only be activated in direct response to its trigger. And there is no way to activate Bad Aim in C1 after something resolves.

(As Trap Cards, Konami does not categorise their effects to Trigger Effect and Immediate Trigger Effect. However, you can see they are like Monster effects and you can summarize them by yourselves.)

Immediate Trigger Effects always say “when” (時 in Japanese), while Trigger Effects may say “when” or “if” (場合 in Japanese).

Trigger: activates/is activated

If a trigger says “would“, its corresponding effect should be an Immediate Trigger Effect-counter-negate activation (including Summon). If it says “activates/is activated“, it may be an Immediate Trigger Effect-counter-negate effect, or Immediate Trigger Effect-interference, OR a Trigger Effect.

Examples:

Magician’s Rod
During your opponent’s turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand.

Magician of Chaos
Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it.

If a trigger is “if … activate“, the effect must be a Trigger Effect.
If a trigger is “when … activate“, the effect must be an Immediate Trigger Effect.

Why?

Immediate Trigger Effects always say “when“, while Trigger Effects may say “when” or “if“. So Immediate Trigger Effect is eliminated if we see “if“. Such effect can only be a Trigger Effect.
What about “when … activate“?

Suppose there is a Trigger Effect triggered by “when something activates“. That “when something activates” can only be satisfied at the activation stage, and at the resolve stage, the “when something activates” timing is missed. However, a Trigger Effect can only be triggered by something before the chain where itself locates, it cannot be triggered by something at the same chain. If there is such an effect, it could never been actually triggered. Thus a Trigger Type Effect with “when something activates” can only be designed to be an Immediate Trigger Effect.

So we know
The effect of Magician’s Rod with “if you activate” is a Trigger Effect.
The effect of Magician of Chaos with “when something is activated” is an Immediate Trigger Effect.

Other texts like “Quick Effect” also helps.

For some time, I thought Magician’s Rod is trigger by Dark Magical Circle. Finally I know, it is actually triggered by Magician Navigation.

The effect of Magician’s Rod can only be a Trigger Effect, not an Immediate Trigger Effect, otherwise the priority would be already passed, and the opponent would have the chance to activate Crystron Impact to counter Dark Magical Circle.
And the Trigger Effect activates is not trigger by C1 Dark Magical Circle‘s activation, it could only be some effect in the last chain.

Trigger Type Effects with Battles and During Damage Calculation (Special Triggers)

When an attacked is declared, when some monster battles (including target for attack) and during damage calculation are special triggers. Entering and exiting the stages are like activation and resolve of effects. for when an attacked is declared, when some monster battles (including target for attack), the resolve is actual battle of Monsters. For during damage calculation, the resolve is actual damage calculation.

For these special triggers, Trigger Type Effects may be categorised as Trigger Effects OR Immediate Trigger Effects. As special cases, Immediate Trigger Effects may activate after C1. The activation of Immediate Trigger Effects are like Trigger Effects. They are different only in Spell Speeds.

Trigger Effects is to special triggers what Immediate Trigger Effects is to other triggers.
A Trigger Effect after a special trigger, is like C0 Spell Speed 0 special trigger, then C1 Spell Speed 1 Trigger Effect.
The resolve is LIFO (Last In First Out). The Trigger Type Effect interferes (or strengthens) the trigger:
trigger happens (activates) -> Trigger Type Effect activates -> Trigger Type Effect resolves -> trigger resolves

Examples:

Declaration of an attack -> Wall of Disruption activates -> Wall of Disruption resolves -> battle resolves (Trigger Effects to special trigger)
A Monster would be Summoned -> Solemn Scolding activates -> Solemn Scolding resolves, negating the Summon. (Immediate Trigger Effects to general trigger)

For general triggers, triggers and Trigger Type Effects are “activated” and resolved separately. The Trigger Type Effects do not interfere or strengthen the triggers:

trigger happens (activates) -> trigger resolves -> Trigger Type Effect activates -> Trigger Type Effect resolves

Example:

Aloof Lupine is Summoned and banishes Thunder Dragonroar (activates) -> banishes Thunder Dragondark (resolves) –>
Banished Thunder Dragonroar Trigger Type Effect activates -> Banished Thunder Dragondark Trigger Type Effect activates ->
Thunder Dragondark resolves -> Thunder Dragonroar resolves

Summary
Special triggers to Trigger Effects and all Immediate Trigger Effects are LIFO.
Other Trigger Effects are separated from the triggers.

Effect/Trigger TypeSpecial TriggerOther Trigger
Trigger EffectLIFOseparate
Immediate Trigger EffectLIFOLIFO

Effects changing ATK/DEF may be activated before or during damage calculation. If an effect can be activated during the damage calculation, usually it could only be activated at that time. An effect can be activated before the damage calculation are usually Free Chain effects. Activating them before damage calculation is usually better than in other timings.

What are Triggers

Not all texts with “if” “when” are triggers. If the text is a situation, it is not a trigger; if it is an event, it is a trigger.

Treacherous Trap Hole can only be activated if you have no Trap Cards in the Graveyard. If you have a Magician Navigation in the Graveyard, you can banish it, then chain Treacherous Trap Hole. But the effect of Treacherous Trap Hole is not Trigger Type, it is a Free Chain Effect.

Summary of Card Effects by Timing of Activations

Ignition Effect: Normal Summon, Synchro/Xyz Summon, Monster Effects which can only be activated in the Main Phases when you have the priority, Normal, Ritual, Equip, Continuous, Field Spells. (Card activation of the last three.)

Trigger Effect: Floodgate Trap Hole, Michizure, Monster Effects when/if they are destroyed/sent to the GY/banished, various Kuriboh effects in hand.

Immediate Trigger Effect
Immediate Trigger Effect-Counter
Immediate Trigger Effect-Counter-Negate Activation (including Summon): Steelswarm Roach, Black Bird Close, Legendary Six Samurai – Shi En (negating Spell/Trap Card activation), Head Judging
Immediate Trigger Effect-Counter-Negate Effect: Starlight Road, Photon Strike Bounzer
Immediate Trigger Effect-Interference: Magician of Chaos (destroying a card in response to an effect’s activation), Bad Aim

Free Chain Effect: Treacherous Trap Hole, Artifact Lancea (Tributing itself), D.D. Crow, Abyss Dweller (detaching 1 Xyz Material)

An effect Negating Activation (including Summon) must be an Immediate Trigger Effect. An effect Negating Effect can be an Immediate Trigger Effect or a Free Chain Effect.

Some Examples of Similar but Different Effects

The Equipment (activation) of Power of the Guardians: Ignition Effect, placing 1 Spell Counter on it when an attack is declared: Mandatory Trigger Effect.
The Equipment of Gravity Blaster: Ignition Effect, gaining 400 ATK for the equipped Monster: Ignition Effect.

Crystron Sulfefnir Special Summon a Monster after its destruction: Trigger Effect
Stardust Dragon negating and destroying when Black Rose Dragon would destroy all Cards: Immediate Trigger Effect

Maiden with Eyes of Blue targeted by an attack: Trigger Effect
Maiden with Eyes of Blue targeted by an effect: Immediate Trigger Effect
(They are two separate effects.)

Berry Magician Girl and Blackwing Tamer – Obsidian Hawk Joe target by an attack OR an effect: Immediate Trigger Effect
(They are summarised as one effect. When targeted by an effect, the effect must chain in response to the targeting effect, when target by an attack, it can be activated later in the chain.)

From the perspective of game design:
Only an attack can trigger: Spell Speed 1 Trigger Effect
Both an attack and an effect can trigger: Spell Speed 2 Immediate Trigger Effect

Spell Speeds

Only Counter Traps has Spell Speed 3. Most of them are Immediate Trigger Effects-Counter-Negate Activation (including Summon), a few are Immediate Trigger Effects-Counter-Negate Effect. And there are cards like Negate Attack, triggered by attacks. It does not matter if you call it Trigger Effect or Immediate Trigger Effect.

Effects with other cards can have a Spell Speed of 2 in maximum.

Ignition Effect: Spell Speed 1
Immediate Trigger Effect: Spell Speed 2
Free Chain Effect: Spell Speed 2

Trigger Effect: could be Spell Speed 1 OR Spell Speed 2

Ignition Effects and (most) Trigger Effects have the same Spell Speed 1 does not matter much. Ignition Effects and Trigger Effects cannot appear in the same chain. (Triggers in the cost of activation, the Trigger Effects are activated in the next chain.)

There is a “quick timing” after a Summon/resolve of the last chain. In this timing, Trigger Effects and Quick Effects (Spell Speed 2 and above) can be activated. Only if both players no longer activate such effects, the turn player can activate Ignition Effects. So someone may say Trigger Effect has Spell Speed 1.5. (Difference between Gozuki and Samurai Skull)

Monsters may have Trigger Effects with Spell Speed 2.
Traps may have Trigger Effects with Spell Speed 1.

To illustrate this, please take a look at below two groups of images:

Group 1

Group 2

  1. We have two Number 39: Utopias on the Field. The opponent has an Ultimate Providence in the backrow. After we activate the first Utopia, chain it to another one. The Ultimate Providence can only response to the second one.
  2. We have Wall of Disruption, Beacon Saver (GY) and Sphere Kuriboh (hand). Beacon Saver can be chained to Wall of Disruption, then Sphere Kuriboh can chain.

This is because of two reasons:

  1. The Spell Speed of Trigger Effects of face-up Monsters is 1.
    The Spell Speed of Trigger Effects of Monsters in hand is 2 (non-public information).

    (Some article said the ruling of OCG and TCG differ. In TCG, Trigger Effects always has Spell Speed 1. So the stick-chair combo is different. I do not know the details, but DL use OCG ruling after all.)
  2. Only after the activations of a series of Trigger Type Effects, can the players take turns on the priority.
  1. The turn player’s Spell Speed 1 Mandatory Trigger Effects
  2. The non-turn player’s Spell Speed 1 Mandatory Trigger Effects
  3. The turn player’s Spell Speed 1 Selective Trigger Effects
  4. The non-turn player’s Spell Speed 1 Selective Trigger Effects
  5. The turn player’s Spell Speed 2 Mandatory Immediate Trigger Effects
  6. The non-turn player’s Spell Speed 2 Mandatory Immediate Trigger Effects

(Mandatory Immediate Trigger Effects are rare. Doomcaliber Knight is an example in DL.)

After these effect, Free Chain Effects, Spell Speed 2 Trigger Effects and Immediate Trigger Effects can be chained to each other.

Both Number 39: Utopia and Sphere Kuriboh are triggered by declaration of an attack.
Utopias are a face-up Monsters. In Group 1, both Utopias must be asked before the Ultimate Providence, making the latter missed the timing of negating the first one.
Sphere Kuriboh in hand is non-public information. So its Trigger Effect is Spell Speed 2 and can be chained to Trap Cards. On the contrary, you cannot make Ultimate Providence missed the timing if you have two Sphere Kuribohs. After the activation of the first one, the priority is passed to the opponent.

Let’s take another careful look at the zoomed screenshots. Did you notice something?

In DL, multiple Trigger Effects in the same level are sorted by the system (while in OCG and TCG, by the players in their desired sequence). If you see a large pop-up screen to ask Yes/No, that Trigger Type Effect is Spell Speed 1. If the effect is selectable in a list of cards, that Trigger Type Effect is Spell Speed 2, and now the players take turns on the priority.

For pop-up screen Spell Speed 1 Trigger Effects, you’ll have only one chance to activate it (for the current trigger).
For card selection Spell Speed 2 Trigger Type Effects, you have multiple chances to activate it in a same chain as long as the priority is passed to you and the trigger satisfies (all Spell Speed 2 Trigger Effects and Immediate Trigger Effects for battle and during damage calculation).

Next, let’s take a look at this card: Metaphys Dimension. It has two Trigger Effects.

Metaphys Dimension:
If you opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished “Metaphys” monsters; Special Summon it, but banish it during the End Phase of the next turn.
If your other “Metaphys” card in its owner’s possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls, banish it.
You can only use each effect of “Metaphys Dimension” once per turn.

From the screenshots, we can tell the Trigger Effect by opponent’s Special Summon is Spell Speed 2 (①), while the Trigger Effect by banishment of Metaphys Card is Spell Speed 1 (②). Why the difference? I think

② can only be activated when this card is already face-up on the Field, it must be public information, so it is Spell Speed 1.
① can be activated either when this card is already face-up on the Field OR immediately when it is flipped face-up. Such Trigger Effect able to be activated with either public or non-public information, is treated as Spell Speed 2 in DL (I’m not sure the rulings in OCG/TCG).

There are limited possible types of Spell Cards‘ effects when already face-up on the fields and in the Graveyard: Spell Speed 1 Ignition Effects, Trigger Effects, or Spell Speed 2 Immediate Trigger Effects (very rare).
Face-up Spell Speed 1 Ignition Effects: Aroma Garden gaining 500 LP.
Face-up Spell Speed 1 Trigger Effects: Aroma Garden gaining 1000 LP at Aroma Monster destruction.
Graveyard Spell Speed 1 Ignition Effects: Galaxy Cyclone banishes itself to destroy face-up a Spell/Trap.
Graveyard Spell Speed 1 Trigger Effects: Witchcrafter Unveiling adding itself to hand at the End Phase (Quick-Play Spells’ effect in the GY is also Spell Speed 1).
Face-up Spell Speed 2 Immediate Trigger Effects: Ancient City – Rainbow Ruin with 3+ Crystal Beasts negating the activation of a Spell/Trap Card.

Possible types of Trap Cards‘ effects when already face-up on the fields and in the Graveyard are more: Spell Speed 1 OR 2 Trigger Effects, Spell Speed 2 Immediate Trigger Effects, Spell Speed 2 Free Chain Effects.
Face-up Spell Speed 1 Trigger Effects: Metaphys Dimension effect ②.
Graveyard Spell Speed 1 Trigger Effects: Cybernetic Overflow destroyed and search for another card.
Face-up Spell Speed 2 Trigger Effects: Metaphys Dimension effect ①.
Face-up Spell Speed 2 Immediate Trigger Effects: Head Judging.
Graveyard Spell Speed 2 Immediate Trigger Effects: Crystron Impact.
Face-up Spell Speed 2 Free Chain Effects: Triamid Pulse.
Graveyard Spell Speed 2 Free Chain Effects: Magician Navigation, Burgeoning Whirlflame banishing FIRE Monsters to add itself back (Counter Traps’ effect in the GY is also Spell Speed 2).

The Spell Speeds of Spell/Trap Effects are not explicitly on the text with “either player’s turn” or “Quick Effect”. We can determined them from their types.

For Effects without a trigger:
Quick-Play Spell’s Card activation: Spell Speed 2 Free Chain Effects.
Other Spell Card Effects: Spell Speed 1 Ignition Effects.
Trap Card Effects: Spell Speed 2 Free Chain Effects. For the Graveyard Effect of Breakthrough Skill, though only applicable in its owner’s turn, is still Spell Speed 2.

For Effects with a trigger:
Quick-Play Spell’s Card activation: Could be Spell Speed 2 Trigger Effects (Inferno Tempest), Spell Speed 2 Immediate Trigger Effects (Jar Robber), or like Forbidden Scripture with special trigger and does not matter if you call it a Trigger Effect or Immediate Trigger Effect.
Other Spell Card Effects: Spell Speed 1 Trigger Effects.
Trap Card Effects: Spell Speed 1 OR 2 Trigger Effects, Spell Speed 2 OR 3 Immediate Trigger Effects.

I wondered why some Summoning Cards are designed to be Trap Cards, not Quick-Play Spell Cards before. One reason may be: If Crystron Impact or Magician Navigation were Quick-Play Spell Cards, they would not have such Spell Speed 2 effects in the Graveyard.

Another Comprehensive Example

Someone may ask: Why Thunder Dragondark can prevent Ultimate Providence from negating Levianeer, but it cannot block Steelswarm Roach? Here is the illurstration.

Can Trigger Type Effects be activated during the Damage Step?

Most Free Chain Effects CANNOT be activated during the Damage Step, unless directly changing ATK/DEF (which can be activated before damage calculation at the latest) or with specific text/rulings.

If the trigger is satisfied literally

For Immediate Trigger Effects, only Counter-Negate Activation (including Summon) type OR Counter Traps CAN be activated. Other Immediate Trigger Effects CANNOT.

Most Trigger Effects CAN be activated. Below is a summary of most cases with a few exceptions:

  1. Fusion, Ritual, Synchro, Xyz, Pendulum or Link Summon CANNOT be conducted. “Treated as XX Summon” is not limited to this rule. (e.g., Fusion Parasite cannot conduct a Fusion Summon by its own effect if Special Summoned in the Damage Step. After the resolve of Magic Arm Shield, Damage Step is entered. It will prohibited those Summons after it in the same chain.) Check 1 for other cases.
  2. An effect triggered by the status change of the card itself (e.g., moved to another location, including Summoned) CAN be activated (Free Chain Shiranui Samurai banishes Shiranui Solitaire in Damage Step. Banished Solitaire Special Summons Sunsaga. Then Sunsaga returns cards to EX deck and destroy cards. The consecutive last two effects are both this case). Check 3 for other cases.
  3. An effect triggered by other cards, if not including Monster Summoning (including trigger by other card to Special Summon the card, or trigger by other card’s Summoning), CAN be activated (banishment of cards triggers Soul Absorption). Check 4 for other cases.
  4. An effect triggered by other cards and including Monster Summoning, if the effect is Summoning the card itself and the trigger includes other cards being destroyed by battle, CAN be activated (Keeper of the Shrine Special Summons itself if a Dragon Monster is sent to the Graveyard by an effect or destroyed by battle). Check 5 for other cases.
  5. An effect triggered by other cards and including Monster Summoning, and the effect not “Summoning the card itself and the trigger includes other cards being destroyed by battle” (none of the above), CANNOT be activated (Dark Magician Summoning triggers Dark Magic Circle to banish a card).

A few exceptions: Gladiator Beast Vespasius (case 5 but can be activated).

Duel Links Mar. 2020 Records

Reached King of Games Feb. 2020 on 5th, before the pvp event starting from 6th, using Ritual Beast deck with My Monster Cards skill (do not apply the new ban-limit list).

Total 14 battles from Platinum Rank 6 to Legend Rank, 10 wins and 4 loses.
Total 60 battles from Legend Rank to King of Games, 40 wins and 20 loses.

202003 KoG Main

Ritual Beast Extra

— Starting from Platinum Rank 6, 1st Mar, using Ritual Beast (MMC) deck
Lightsworn 30 cards (Heavy Starter), P1, (T1 surrender) W
Superheavy Samurai (Defense Charge), P6, W
Thunder Dragon, Orcust (Grit), P6, (T1 surrender after some MP play) W
Dark Magician (Spell Specialist), P6, L
Red-Eyes (Sealed Tombs), P1, W
Cyber Dragon (Cyber Style), P7, (Time Limit) L
Red-Eyes Neo Spacian (no Red-Eyes B. Dragon) (The Tie that Binds), P1, W
Lightsworn (Heavy Starter), P6, L
Gladiator Beast (Quick as the WIND), P1, W
— Promoted to Platinum Rank 7
Shiranui, Grass (Spell Specialist), P7, L
Shiranui, Grass (Spell Specialist), P7, W
Blue-Eyes (Ultimate Dragon), P1, W
Lightsworn (Spell Specialist), P7, W
Superheavy Samurai, P3, W
— Promoted to Legend Rank 1, 1st Mar
Dark Magician, Magician Girls Fusion, Grass (Spell Specialist), L1, W
Lightsworn (Heavy Starter), L1, L
Dark Magician (Beatdown), L1, L
Blackwing (Sealed Tombs), L2, L
Gladiator Beast (Sealed Tombs), L1, W
Stromberg (Shadow Game), L1, W
Invoked Cyber Dragon (Cyber Style), L1, W
Desperado, Neos Fusion, Counter Parshath (Neo Space!), L2, L
Invoked Elementsaber, Dark Cavalry (Sorcery Conduit), L1, W
Shiranui, Grass (Spell Specialist), L1, W
Lightsworn, Dragons, Grass (Spell Specialist), L1, W
— Promoted to Legend Rank 2, 2nd Mar
Thunder Dragon, Synchro (LP Boost alpha), L1, W
Blackwing (Sealed Tombs), L2, L
Invoked Lunalight (My Monster Cards), L1, W
Dark Magician (Sealed Tombs), L3, L
Cyber Dragon (Cyber Style), L3, W
Dark Magician (Power of Dark), L2, L
Shiranui (No Mortal Can Resist), L3, L
Shiranui, Grass (Spell Specialist), L1, W
Superheavy Samurai (Level Augmentation), L1, W
Dragons, Grass, Lightsworn (Spell Specialist), L2, L
Superheavy Samurai (Sealed Tombs), L1, W
Dark Magician (Destiny Draw), L1, W
Shiranui (Level Augmentation), L1, L
Lightsworn (Draw Sense: Spell/Trap), L3, W
Six Samurai (The Tie that Binds), L2, W
— Promoted to Legend Rank 3, 2nd Mar
Lightsworn (No Mortal Can Resist), L4, W
Gladiator Beast (Endless Trap Hell), L3, W
Lunalight Neos Fusion (Fatal Five), L3, W
Shiranui, Grass (Spell Specialist), L2, W
Lightsworn (Balance), L1, W
— Promoted to Legend Rank 4, 3rd Mar
Lunalight Neos Fusion (No Mortal Can Resist), L3, L
Blackwing (Sealed Tombs), L1, L
Blackwing (Sealed Tombs), L2, L
— Demoted to Legend Rank 3, 2nd Mar
Crystron (Transcendent Crystals), L1, W
Lightsworn (Spell Specialist), L2, W
Invoked Elementsaber (Sorcery Conduit), L1, W
Blue-Eyes (Alternative Evolution), L1, W
Lightsworn (Restart), L1, W
— Promoted to Legend Rank 4, 3rd Mar
Dark Magician (Balance), L2, L
Dark Magician (Power of Dark), L1, L
Plant Synchro, Lava Golem (What Grows in the Graveyard), L1, W
Thunder Dragon (Baggy Sleeves), L1, L
Invoked Cyber Dragon (Cyber Style), L1, W
Dark Magician (Attack Charge), L1, L
Lightsworn (Draw Sense: High-Level), L2, W
Dark Magician (Balance), L1, L
Invoked Elementsaber (Balance), L2, W
Shiranui, Grass (Spell Specialist), L1, L
Shiranui, Grass (Spell Specialist), L2, W
Blackwing (Sealed Tombs), L1, W
Blue-Eyes (Alternative Evolution), L1, (Connection Failed) W
Ritual Beast (My Monster Cards), L1, –
Shiranui, Grass Lightsworn (Spell Specialist), L1, W
Invoked Elementsaber, Dark Resonator, Black Rose Dragon (Switcheroo), L1, W
— Promoted to Legend Rank 5, 5th Mar
Gladiator Beast Traps 30 cards (Endless Trap Hell), L3 (KC top 500), L
Metaphys (Grit), L1, W
Dark Magician (Power of Dark), L2, W
Lunalight (Destiny Draw), L3, W
Dark Magician, Ritual (Master of Rites), L4, W
Red-Eyes, L2, (T1 surrender) W
— Promoted to King of Games, 5th Mar

Duel Links Feb. 2020 Records

Reached King of Games Feb. 2020 on 3rd, before the KC cup starting from 6th, using Crystron deck with Transcendent Crystals skill.

Total 20 battles from Platinum Rank 6 to Legend Rank, 11 wins and 9 loses.
Total 51 battles at Legend Rank, 38 wins and 15 loses.

KoG Deck MainKoG Deck Extra

— Starting from Platinum Rank 6, 1st Feb
Blackwing (Harpies’ Hunting Ground) O
Dark Magician (Sealed Tombs) O
Dark Magician (Master of Rites) O
Blue-Eyes, Crystron Quan (Alternative Evolution) O
— Promoted to Platinum Rank 7
Fortune Lady Fairy (Time Passage) X
Darklord X
Subterror (Labyrinth Builder) X
Invoked Magicians (Power of Dark) X
Blackwing (Sealed Tombs) X
Dark Magician (Sealed Tombs) O
Red-Eyes (Sealed Tombs) O
Vendread, Shiranui (Master of Rites II) X
Blackwing (Harpies’ Hunting Ground) X
Subterror (Draw Sense: Low-Level) O
Shiranui, Counter Parshath (Life Charge) X
Dark Magician (Sealed Tombs) X
Cyber Angel (Master of Rites) O
Thunder Dragon O
Shiranui (Level Augmentation) (T1 surrender) O
Underdog Exodia (Grandpa’s Cards) O
— Promoted to Legend Rank 1, 1st Feb
Dark Magician (Sealed Tombs) O
Dark Magician (Sealed Tombs) X
Shiranui (Level Augmentation) O
Dark Magician (Sealed Tombs) X
Dark Magician (Sealed Tombs) X
Blackwing (Peak Performance) O
Superheavy Samurai (Level Augmentation) X
Darklord (Compensation) X
Six Samurai (The Tie that Binds) X
Shiranui, Grass (Spell Specialist) (T1 surrender) O
Dark Magician (Destiny Draw) O
Dark Magician (Sealed Tombs) X
Ritual Beast (Restart) O
Invoked Elementsaber (Sorcery Conduit) X
Shiranui, Grass (Destiny Draw) O
Blue-Eyes, Grass, Counter Parshath (Endless Trap Hell) O
Darklord (Compensation) O
Invoked Frog Ptera (Sorcery Conduit) O
— Promoted to Legend Rank 2, 2nd Feb
Masked Elemental Destiny Hero O
Desperado, Counter Parshath (Master of Destiny) O
Stall (Chain Reaction) O
Dark Magician (Balance) X
Dark Magician (Sealed Tombs) X
Blue-Eyes (Alternative Evolution) O
Melodious (Sealed Tombs) O
Invoked Elementsaber (Sorcery Conduit) O
Shiranui, Grass (Spell Specialist) O
— Promoted to Legend Rank 3, 2nd Feb
Magician Neos Fusion (My Monster Cards) O
Six Samurai (The Tie that Binds) O
Cyber Dragon (Cyber Style) O
Gravekeeper (Master of Fusion) X
Crystron, Jet Synchron, Jinzo (Sealed Tombs) (T1 surrender) O
Destiny Masked Hero (My Warrior Buddies) O
Invoked Elementsaber (Sorcery Conduit) X
Shiranui, Grass (Spell Specialist) O
Thunder Dragon (Beatdown) O
— Promoted to Legend Rank 4, 2nd Feb
Dark Magician (Power of Dark) O
Invoked Elementsaber (Sorcery Conduit) O
Metaphy (Sealed Tombs) O
Dark Magician (Sealed Tombs) O
Superheavy Samurai (Defense Charge) O
— Promoted to Legend Rank 5, 3rd Feb
Shiranui (Level Augmentation) X
Red-Eyes O
Stall (Endless Trap Hell) O
Ritual Beast (No Mortal Can Resist) O
Darklord (Draw Sense: Spell/Trap) X
Shiranui, Grass, Needlebug (Spell Specialist) O
Blackwing (Sealed Tombs) X
Invoked Elementsaber (Sorcery Conduit) –
Dark Magician, Ritual (Destiny Draw) O
Crystron (Transcentdent Crystals) O
Metaphy, Cyber-Stein (Bandit) O
Dark Magician (Reload) O
Shiranui (No Mortal Can Resist) O
— Promoted to King of Games, 3rd Feb

Duel Links Jan. 2020 Records

Reached King of Games Jan. 2020 on 20th. Used Grass Dragon deck with Spell Specialist skill first. Reached 3-win streak at Legend Rank 5 at most, then demoted to Legend Rank 3. Changed to Crystron deck with Transcendent Crystals skill. And then reached King of Games.

Grass Dragon:
Total 20 battles from Platinum Rank 6 to Legend Rank, 12 wins and 8 loses.
Total 98 battles at Legend Rank, 53 wins and 45 loses.

Crystron:
Total 22 battles from Legend Rank 3 to King of Games, 18 wins and 4 loses.

除草龍

我平時不太看DLTW直播,因爲要熬夜。前幾個月有一次偶然看到四強和決賽,發現一位叫鍋裏魚的玩家在用一個很花哨的龍族卡組,印象深刻。後來他在百度貼吧放出了講解:

https://tieba.baidu.com/p/6314492326

裏面有各種效果的介紹。他說

2小时52分处开始是决赛,先胜一局然后被逆转,第一场是比较秀,硬解堕天使天胡场,有几张卡主播都读不出效果。。。可能这是因为割草龙第一次打到这样的名次吧。

對看過直播的我來說是深有體會。後來我又看了下回放,裏面甚至有留言說這樣的卡組貼出去會不會被外國人認爲我們水平很差這樣的評論。

由於很有興趣,而且這卡組裏一些偏門卡我都有(魔晶龍在玩這遊戲早期蜻蜓點水時正好抽到),於是上月底上王後在王階練了一下,開始嘗試這個月用除草龍上王。一路打下來的感覺確實很好玩,也有情懷。然而穩定性也確實不足,很依賴開局是否有除草以及對墓了什麼卡,還有對手的卡組張數。遇到除草不知火會非常難打,既不能除草,也難以召出手裏的大龍。而除草不知火即使不除草也能玩。

鍋裏魚本人在帖子提到這個月很難,自己194勝上王。

月初出的龍盟EX套牌,勝利之劍可以跟弧光配合形成循環。

我自己是無課派,關鍵卡弧光勇烈龍只有一張,強度不足。這也是我沒有死磕下去的原因。

單卡簡單說明:
(如無特別說明,下文“大龍”特指7、8星龍族怪,不包括10星的淵眼。因爲不少效果只對7、8星有效。)
傳統白龍可能會放的卡,配合除草龍有新玩法
青眼白龍和白靈龍:白靈龍在海馬EX套牌,無課2張。課金可以根據自己喜好,一般白龍和白靈龍共5張。
因爲白靈龍有除外魔陷效果,而且通過特召反覆利用並不難,所以白龍卡組一般不帶宇宙旋風。白靈龍變身白龍可以躲掉蓋和神屬。
青眼鋼甲龍:海馬EX套牌,無課1張。
全面無效怪效,可以讓命運女郎攻守變0,尤貝爾能被戰破和計算傷害。帶青眼字段能跟白石和淵眼互動。
太古的白石:閃光俠小包UR。
任何風格的白龍卡組要強度基本都要滿3。不用太多解釋。而且是協調怪,跟9星白怪有很好相性,又能主動把自己送墓。
靈廟的守護者:黑薔薇龍包UR。
反覆橫跳苟場,一體二祭,回收白板龍,包括白靈龍。場上龍族送墓就算,不一定要破壞,對方的也可以。
這卡的效果和淵眼似乎只能選擇其中一個。系統會先問跳不跳靈廟,選擇不跳才會再問淵眼。不清楚是否bug。
淵眼白龍:DSOD海馬30等獎勵。
配合除草給巨大的效果傷害。墓地有7隻不同名龍族就能滿LP一擊殺。可以用青眼字段的龍主動碰瓷發淵眼效果。
曙光騎士:黑刃龍小包SR。
被除草堆墓時可以定向回收淵眼。但很多情況下如果發墓地白石效果的話會洗牌,需要自己斟酌。
這卡跟水晶機巧的白晶有很好的相性。因爲加速同調需要經過先上場的手續,曙光騎士會算場上送墓,能發效果堆墓白石。
敵人控制器、狡猾的陷坑:DM海馬掉落或栗子球票券、青冰白夜龍包SR。
跟白石有很好的相性,也是這個卡組不多的強斷招卡。控制器不蓋對手怪,但是搶關鍵素材。這兩者被除草堆墓後可以用魔晶龍回收。
被除草龍發揚光大的卡
弧光勇烈龍:萬丈目套牌,無課1張。課金必滿3。
(大龍相關)
送墓後下回合準備階段特召自己以外的大龍。跟白石一樣都是送墓回合無法馬上讓特召的龍上戰場,但弧光在下一回合的準備階段。如果是在對手回合送墓,白石發效果時對手無法使用剛蓋下的魔陷,而到弧光發效果時就可以了。
創世龍騎士:萬丈目套牌,無課1張。課金可以考慮1-2張。
(大龍相關)
鍋裏魚沒有採用。我跟另一位玩家倒是覺得這卡不錯。配合除草可以簡單用一次通召拉墓地的大龍。另外這卡的效果跟靈獸的誓還類似,發動時先要求墓地有滿足條件的對象,但扔完cost後可以馬上把cost牌召出來。在對手回合變8星應該可以配合巨神龍的遺蹟。我自己倒是沒用出來過。
巨龍聖騎士:萬丈目套牌,無課3張(^_^)。
(大龍相關)
召喚時可以裝備卡組或手牌的大龍。一般拉勝利之劍或弧光。有巨神龍的遺蹟時可以送墓裝備卡,直接滿足特召大龍的條件。
龍盟兵器-勝利之劍:最近的龍盟EX套牌,無課1張。不太確定課金應該放幾張。最近看到龍盟比例更高的白龍+龍盟除草卡組,這張是滿3的。
弧光特召勝利之劍,勝利之劍又可以裝備弧光。進墓後下回合再特召,如此循環。如果有巨神龍的遺蹟,可以裝備後送墓弧光,每回合提供2隻祭品。
魔晶龍基爾多拉斯:大龍捲小包SR卡。
打撈魔陷的重要卡。多出來的除草不再是廢卡。蓋下去bluff,等對手吹了後用效果打撈墓地或除外區的強力魔陷。還可以做到一次決鬥用兩次狡猾。
瘟疫龍:馬哈德包N卡。
我感覺自己並沒有很好地使用這張卡。可以降攻,之後破壞攻不高於自己的怪。被破壞時全場表側怪降攻1000。
守護龍格爾米德斯:黑薔薇龍包N卡。
1、2效是可以配合用的。扔龍族怪從墓地回收,如果扔的是普通怪,可以馬上發效特召自己。可以提供祭品、苟場等。
真紅眼的黑龍劍和海爾摩斯之爪:都是磁石小包N卡。
配合除草飆攻用。
五頭神龍和未來融合:無底陷坑和沼地魔神包UR卡、凱撒亮45等獎勵。
重點不是五頭神龍的出場,而是配合未來融合定向堆墓。
巨神龍的遺蹟:木馬升級獎勵。以前如果想拿兩張,就要把木馬升到45等。後來DSOD的木馬也有一張。
(大龍相關)
打斷對手展開的重要卡。不過跟吸暗鏡不同,這張卡的效果是誘發類,進連鎖,阻止不了對手進場選發的誘發效果和二速效果。特殊情況下如果對手在我方回合特召,那必發的進場效果也阻止不了。(推測,未實測。)
以前由於程序自排連鎖的緣故,黑龍劍會被遺蹟無效掉而無法裝備。聽說在4.3.0版本已經改爲不會被無效。(K社什麼時候允許自排連鎖……)
(不在最後版本的卡組但可以考慮的卡)
青冰白夜龍:小包UR封面卡。跟狡猾同一個包。
能無效以自己爲對象的魔陷。另一個效果好像很少用到。攻守跟青眼白龍一樣,但無法跟青眼字段互動。
強風龍:傑克掉落或栗子球票券。
龍族祭品加攻和穿防。不過始終要占通召,星數不適合本卡組的大部分特召。而且就算特召了攻擊力也不高。
強襲翼龍:DSOD海馬掉落或栗子球票券。
無課玩家的創世龍騎士下位替代。在現在這個環境下1800戰破起效很難了。但如果對手是傳統白龍蓋白石過,自己除草除到白龍,強襲翼龍倒是可以搶一波LP外加下回合不會輕易輸。
Grass Dragon Main

Grass Dragon Extra

Duel Records:

— Starting from Platinum Rank 6, 6th Jan, using Grass Dragon Deck
Magician Fusion (Destiny Draw) X
Invoked (Power of Dark) X
Subterror (Masked Tribute) –
Shiranui (Level Tuning) X
Magician Girls Fusion (Beatdown) X
Metaphys (Switcheroo) O
Desperado, Cyber Dragon, Cyberdark (Cyber Style) O
Dark Magician (Wave of Enlightenment) X
Madolche (What Grows in the Graveyard)(Connection Failed?) O
Dark Magician (Beatdown) O
Blackwing (Mark of the Dragon – Tail) X
Stall (Shadow Game) O
Magician Girls Fusion (Destiny Draw) O
— Promoted to Platinum Rank 7
Plant Dragon Synchro (Extra Pain) O
Cyber Dragon (LP Boost alpha) X
Magician Girls Fusion (See You Later!) O
Magician Girls, Red-Eyes Fusion (Balance) O
Red-Eyes Fusion (The Tie that Binds) X
Gravekeeper, Silent Magician, Grass Fusion (Reload) O
Subterror (Heavy Starter) O
Six Samurai (Fields of the Warriors) O
— Promoted to Legend Rank 1, 9th Jan
Desperado (Sleight of Hand) X
Buster Blader (Draw Sense: Spell/Trap) X
Ancient Gear (Middle Age Mechs) X
Thunder Dragon, Grass (Draw Sense: Spell/Trap) X
Invoked, Shiranui, Dragonnecro Fusion (Level Augmentation) X
Dark Magician (LP Boost alpha) O
Dark Magician (Destiny Draw) X
Metaphys (Grit) X
Dark Magician (A Trick up the Sleeve) O
Dark Magician (Beatdown) O
Shiranui (Level Augmentation) O
Batteryman (Labyrinth Builder) X
Shiranui (Sealed Tomb) X
Invoked Elementsaber (Sorcery Conduit) X
Assault Mode (Cosmic Enlightenment) X
Buster Blader, Assault Mode (The Tie that Binds) X
Cyber Dragon(Cyber Style) O
Thunder Dragon, Crystron Synchro (Baggy Sleeves) O
Darklord (Compensation) O
Darklord (Compensation) O
The Agent (Balance) X
Shiranui O
Dragunity (Level Augmentation) O
— Promoted to Legend Rank 2
Darklord (Light and Dark) O
Dark Magician Ritual (Master of Rites) X
Darklord (Compensation) X
Black Luster Soldier, Cyber Tutubon, Gaia, Valkyrie Knight (The Tie that Binds) X
— Demoted to Legend Rank 1
Dragunity (Level Augmentation) X
Invoked Elementsaber (Sorcery Conduit) O
Vendread (Master of Rites II) O
Dark Magician (Power of Dark) O
Darklord (Compensation) O
Six Samurai (The Tie that Binds) X
Dark Magician (A Trick up the Sleeve) O
Stall (Duel, standby!) O
— Promoted to Legend Rank 2
Magget Warrior (The Tie that Binds) O
Desperado, Counter Parshath, Unknown Synchron (Master of Destiny) X
Dark Magician (Master of Rites) O
Superheavy Samurai (Switcheroo) O
Dragon Magic, Invoked, Neos Fusion (Neo Space!) X
Superheavy Samurai (Baggy Sleeves) O
Invoked Elementsaber (Destiny Draw) X
Elemental Hero Fusion (Miracle Draw) O
Darklord (Destiny Draw) X
Red-Eyes, Buster Blader, Dark Magician Fusion, Amazoness, Fortress Warrior, 30 cards (Restart) O
Darklord (Compensation) O
Blue-Eyes (Alternative Evolution) O
— Promoted to Legend Rank 3
Superheavy Samurai (Level Augmentation) O
Invoked Elementsaber (Sorcery Conduit) X
Blackwing (Sealed Tombs) –
Blackwing (Destiny Draw) –
Shiranui, Grass (Level Augmentation) X
Blackwing (Mythic Depths) O
Destiny Masked Hero (The Tie that Binds) O
Subterror, Neos Fusion (Neo Space!) O
Darklord (Compensation) X
Dark Magician (Destiny Draw) X
Invoked Elementsaber (Sorcery Conduit) O
Red-Eyes Fusion (Beatdown) X
Effect Damage (See You Later!) O
Shiranui (Sealed Tombs) O
Buster Blader, Dragon Spirit of White, Fusion (Draw Sense: Spell/Trap) O
Shiranui (Level Augmentation) O
— Promoted to Legend Rank 4
Darklord (The Tie that Binds) O
Blackwing (Harpies’ Hunting Ground) O
Blue-Eyes (Alternative Evolution) O
Cyber Dragon (Cyber Style) O
Assault Mode (Aroma Strategy) X
Cyber Dragon (Cyber Style) O
Shiranui (Draw Sense: Low-Level) O
— Promoted to Legend Rank 5
Metaphy (Grit) X
Dark Magician (Balance) O
Blackwing (Heavy Starter) O
Thunder Dragon (Baggy Sleeves) X
Darklord (Draw Sense: Spell/Trap) O
Artifact, Lava Golem, Stall (Baggy Sleeves) O
Blue-Eyes (Alternative Evolution) O
Dark Magician (Sealed Tombs) X
Shiranui, Grass (Spell Specialist) X
Darklord (Compensation) X
— Demoted to Legend Rank 4
Dragon Magic, Magician Neos Fusion (The Tie that Binds) O
Invoked Elementsaber (Sorcery Conduit) X
Blackwing (Peak Performance) X
Shiranui (Level Augmentation) O
Darklord (Fairy’s Smile) X
Shiranui, Grass (Spell Specialist) X
Blackwing (Peak Performance) O
Vampire (No Mortal Can Resist) X
Shiranui, Dragonecro Fusion (Level Duplication) X
Aquaactress (Mythic Depths) O
Gem-Knight Fusion, Grass (Destiny Draw) X
Buster Blader, Red-Eyes, Fusion (Balance) O
Subterror (Draw Sense: Low-Level) X
Dark Magician (Power of Dark) X
Desperado, Cyber Dragon Fusion (Cyber Style) O
Fortune Lady (Time Passage) O
Blackwing (Harpies’ Hunting Ground) (Connection Failed) O
Subterror (Labyrinth Builder) X
Dragunity (Beatdown) X
Electromagna Warrior (Compensation) X
— Demoted to Legend Rank 3, 19th Jan, changed to Crystron Deck

寶玉水機
Crystron Main

Crystron Extra

Duel Records:

— Demoted to Legend Rank 3, 19th Jan, changed to Crystron Deck
Blue-Eyes (Alternative Evolution) O
Stall (Duel, standby!) O
Dark Magician (Balance) O
Shiranui (Level Augmentation) O
Sergeant Electro, Shadowslayer (Destiny Draw) O
— Promoted to Legend Rank 4
Subterror (Chain Reaction) X
Shiranui, Grass, Dragonecro Fusion (Spell Specialist) X
Dragunity (Level Augmentation) O
Cyber Tutu, Kuribohs (Titan Showdown) O
Electromagnet Warrior (The Tie that Binds) O
Shiranui (Level Augmentation) O
Fortune Lady (Time Passage) X
Blackwing (Harpies’ Hunting Ground) X
Blue-Eyes (No Mortal Can Resist) –
Six Samurai (LP Boost alpha) O
Stall (Reload) O
Invoked Elementsaber (Sorcery Conduit) O
Mermail (Mythic Depths) O
— Promoted to Legend Rank 5
Dark Magician Ritual, Neos Fusion (Master of Rites) O
Ancient Gear (Grit) O
Blackwing (Sealed Tombs) O
Shiranui (Spell Specialist) O
Cyber Dragon, Cyberdark (Cyber Style) O
— Promoted to King of Games, 20th Jan

 

Duel Links Dec. 2019 Records

Reached King of Games Dec. 2019 on 22th. Use Ritual Beast deck with Draw Sense: High-Level, then switched to Sealed Tombs after I got the skill. Paused during the Duel Carnival. Total 22 battles to Legend Rank, 13 wins and 9 loses. Total 56 battles to King of Games, 38 wins and 18 loses.

I’m not familiar enough with the combo so I look at the combo list when I am playing all the time…

https://docs.google.com/document/d/1HncLJx28gvQg8PhiYWjonOByyzqgLx6_Mi1t3KJjI6c/mobilebasic

Ritual Beast Main

Ritual Beast Extra

— Starting from Platinum Rank 6, 1st Dec
Inzektor (Parasite Infestation) O
Six Samurai, Concentrating Current (The Tie that Binds) O
Eatos, Bountiful Artemis, Counter Parshath (Holy Guard) X
Invoked, Roids (Sorcery Conduit) X
Black Magician (Master of Magicians) O
Blue-Eyes (Alternative Evolution) X
Neos (Ultimate Fusion!) X
Krawler, Traps (Chain Reaction) O
Ritual Black Magician, Chocolate Magician Girl (Master of Rites) O
Desperado, Cyberdark (Draw Sense: High-Level) O
Darklord (Destiny Draw) X
Hazy Flame (Restart) O
Gravekeeper, Psi-Reflector (Power of Dark) O
— Promoted to Platinum Rank 7
Ritual Beast (Reinforcements) X
Cyber Angel (Blessing of the Cyber Angel) O
Crystron (Mythic Depths) X
Desperado, Cyberdark, Kiteroid (Cyber Style) O
Blue-Eyes (Alternative Evolution) X
Subterror (LP Boost alpha) O
Yubel (My Name is Yubel) O
Neos Fusion (Neo Space!) (Connection Failed?) O
Stromberg, Gren Maju Da Eiza, Lava Golem (Balance) X
Magician Fusion (Power of Dark) O
— Promoted to Legend Rank 1, 6th Dec
Ancient Gear (Middle Age Mechs) X
Sun and Moon (Baggy Sleeves) O
Psi-Reflector Synchro, Red Dragon Archfiend (Switheroo) O
Blue-Eyes, Future Fusion (Destiny Draw) X
Bujin, That Grass Looks Greener (Destiny Draw) X
Blackwing (Peak Performance) X
Destiny Masked Hero, Silent Swordsman (Light and Dark) X
Psi-Reflector Synchro, Relinquished (Master of Rites) O
Monarch (Endless Trap Hell) O
Invoked Roids (Sorcery Conduit) O
Ultra Athlete (Labyrinth Builder) O
Crystron (Silent as WATER) X
Blackwing O
Blue-Eyes, Dark World Dealings (Alternative Evolution) X
Gravekeeper (Draw Pass) O
Yosenju (LP Boost alpha) O
— Promoted to Legend Rank 2
Neos, Magicalized Fusion, Psi-Reflector Synchro (Beatdown) X
Invoked Elementsaber (Sorcery Conduit) X
Blackwing (Harpies’ Hunting Ground) (Connection Failed) X
— Demoted to Legend Rank 1
Psi-Reflector Synchro, Counter Parshath (Switcheroo) O
Ritual Beasts, Shiryu, Ra (Power of the Tributed) O
Dark Magician, Hermos (Destiny Draw) O
Neos Fusion, Ritual Dark Magician, Magicalized Fusion (Neo Space!) O
Blackwing (Harpies’ Hunting Ground) O
— Promoted to Legend Rank 2
— Paused in the Dual Carnival period from 11th-19th Dec
Invoked Elementsabers (Sorcery Conduit) X
Buster Blader Red-Eyes Fusion (Destiny Draw) X
Stall, Warm Worm (Destiny Draw) O
Magician Fusion (The Tie that Binds) O
Invoked Shiranui (Posthumous Army) –
Subterror O
Shiranui (Level Augmentation) O
Desperado, Counter Parshath (Master of Destiny) O
— Promoted to Legend Rank 3
Dragon Magic, Neos Fusion (Balance) O
Suicide O
Shiranui, Vendread (Master of Rites) –
Cyber Angel (Master of Rites) X
Desperado, Counter Parshath (Master of Destiny) X
Blackwing (Harpies’ Hunting Ground) O
Blackwing (See You Later!) X
Darklord (Draw Sense: Spell/Trap) O
Subterror (Fields of the Warriors) X
Flower Cardian (Grit) O
Desperado, Cyberdark (Switcheroo) O
Invoked Elemensaber (Sorcery Conduit) O
Invoked Elemensaber (Sorcery Conduit) O
— Promoted to Legend Rank 4
Six Samurai (Fields of the Warriors) (Connection Failed?) O
Six Samurai (Sealed Tombs) X
Batteryman X
Thunder Dragon Synchro (Heavy Starter) O
Cyber Angel (Draw Sense: Spell/Trap) O
Darklord (Compensation) O
Blackwing (Blackwing Rising) O
Six Samurai (The Tie that Binds) O
— Promoted to Legend Rank 5
Blue-Eyes O
Shiranui (Level Augmentation) O
Mixed Zombie 30 cards (Straight to the Grave) O
Invoked Buster Blader (Creator) O
Six Samurai (The Tie that Binds) O
— Promoted to Legend Rank 1, 23th Dec

Duel Links Nov. 2019 Records

Reached King of Games Nov. 2019 on 16th. Use Blue-Eyes deck with The Tie that Binds skill from Platinum to Legend. Total 26 battles, 21 wins and 5 loses. Use Crystron deck with Level Duplication skill from Legend to King of Games. Total 51 battles, 37 wins and 14 loses.

IMG_0183

IMG_0184

IMG_0185

IMG_0186

— Starting from Platinum Rank 4, 5th Nov
Blue-Eyes, Buster Blader (Destiny Draw) O
Crystron (Silent as WATER) X
Invoked, Magician Girls (The Tie that Binds) O
Blue-Eyes (Draw Sense: DARK) O
Red-Eyes (Attack Charge) O
Gusto (Level Duplication) X
Blue-Eyes (Draw Sense: LIGHT) O
Mix 30 cards (Draw Sense: WATER) O
— Promoted to Platinum Rank 5
Mix 26 cards (Draw Sense: FIRE) O
Subterror (Reinforcement) X
Red-Eyes Neos Fusion (Destiny Draw) O
Junk Synchron (Mark of the Dragon – Head) O
Toon Dark Magicians (It’s a Toon World) O
Red-Eyes (Life Charge) O
— Promoted to Platinum Rank 6
Desperado, Counter Parshath O
Gravekeeper, Magician Fusion (The Tie that Binds) O
Invoked Neos Fusion, Elementsaber (Draw Sense: DARK) O
Fur Hire, DH Plasma (Reinforcements) X
The Agent, The Sanctuary in the Sky (Balance) X
Red-Eyes (Fields of the Warriors) O
Magician Fusion (Power of Dark) O
Cyberdark (Cyber Style) O
— Promoted to Platinum Rank 7
Magician Fusion O
Mix 30 cards (Beatdown) O
Archfiend, Card of the Soul (LP Boost alpha) O
Aromage (Draw Sense: Spell/Trap) O
— Promoted to Legend Rank 1, 10th Nov
Ritual Dark Magician (Destiny Draw) O
Ancient Gear (Middle Age Mechs) X
Yubel (My Name is Yubel) O
Dark Magician (Destiny Draw) O
Noble Knight O
Dark Magician (Switcheroo) O
Gravekeeper, Magician Fusion (Life Charge) O
— Promoted to Legend Rank 2
Amano Stun, High Level Normal Summons, Counter Parshath (Duel, standby!) O
Desperado, Cyberdark, Neos (Switcheroo) X
Dark Magician Fusion (Balance) O
Metaphys (Heavy Starter) O
Invoked (Sorcery Conduit) (Connection Failed) O
Traps, Lava Golem, Burn (Chain Reaction) O
Magician Girls Fusion O
— Promoted to Legend Rank 3
Darklord (The Tie that Binds) (Suicide?) O
Darklord (Beatdown) X
Vendread (Master of Rites II) X
Metaphys (Restart) X
— Demoted to Legend Rank 2
Ancient Gear, Crystron (Middle Age Mechs) X
Synchro, Neos Fusion O
Metaphys (Life Charge) X
Invoked, Black Rose Dragon, Counter Parshath (Sorcery Conduit) X
Amano (Duel, standby!) X
— Demoted to Legend Rank 1
Red-Eyes (Sealed Tomb) O
Metaphys (Balance) O
Blackwings (Life Cost 0) O
Darklord (The Tie that Binds) O
Invoked, Synchro (Sorcery Conduit) (Connection Failed) O
— Promoted to Legend Rank 2
Yubel (My Name is Yubel) O
Invoked, Subterror (Sorcery Conduit) O
Earthbound Immortal, Desperado, Counter Parshath (LP Boost alpha) O
Blue-Eyes (Destiny Draw) O
Invoked, Silent Magician, Magician Girls, Fusion, Counter Parshath (Destiny Draw) X
Suicide O
Desperado, Cyberdark (Cyber Style) O
— Promoted to Legend Rank 3
Ancient Gear (Middle Age Mechs) O
Dark Magician (A Trick up the Sleeve) X
Fortune Lady, Counter Parshath (Time Passage) O
Silent Swordsman, Warriors (Fields of the Warriors) O
Lava Golem, Amazoness Swords Woman, Burn (Parasite Infestation) O
Blackwing (Sealed Tombs) X
Amano, Invoked (Duel, standby!) X
Yubel 30 cards (My Name is Yubel) O
Metaphys (Draw Sense: LIGHT) O
Magnet Warrior O
U.A. Stadium (Draw Sense: Low-Level) X
Invoked, Elementsaber (Sorcery Conduit) O
Gravekeeper, Magician Fusion (The Tie that Binds) O
Guard, Timaeus, 30 cards (Spell Specialist) O
Silent Magician, Magician Girls Fusion (Grit) O
U.A. Stadium (Draw Sense: Low-Level) O
— Promoted to King of Games 16th Nov

Duel Links Oct. 2019 Records

Reached King of Games Oct. 2019 on 11th. Use Blue-Eyes deck with Alternative Evolution skill from Platinum to Legend. Total 46 battles, 26 wins and 20 loses. Use Crystron deck with Beatdown skill from Legend to King of Games. Total 50 battles, 35 wins and 15 loses.

IMG_0139

IMG_0140

IMG_0141

IMG_0142

— Starting from Platinum Rank 4
Amazoness, Silent Swordsman (You’re Powerless!) O
Desperado, Cyberdark, Neos, Counter Parshath (Switcheroo) O
Six Samurai X
Blue-Eyes (Draw Sense: Low-Level) O
Destiny Hero Anki, Silentswordsman (Light and Dark) O
Blue-Eyes X (Network failure)
Darklord (Beatdown) O
Spellbook, Silent Magician, Invoker (Light and Dark) X
Buster Blader, Dragon Magic, Dark Magician (Heavy Starter) O
— Promoted to Platinum Rank 5
Fortune Lady (Restart) O
Fortune Lady, Silent Magician (Time Passage) X
Cyberdark, Neos, Lava Golem, Sphere Kuriboh (Switcheroo) O
Sky Fairy, Counter Parshath (Fairy’s Smile) O
Sky Fairy (Draw Sense: High-Level) O
Blue-Eyes, Counter Parshath (Alternative Evolution) X
Gravekeeper (Beatdown) X
Koa’ki (Destiny Draw) X
Geargia (LP Boost alpha) O
Invoker, Aqua (Mythic Depths) O
Desperado (Master of Destiny) X
Blue-Eyes (Beatdown) X
Desperado, Counter Parshath (Master of Destiny) O
Blue-Eyes (Draw Sense: Light) X
Aromage (Balance) O
Dark Magician (Beatdown) X
Blue-Eyes, Deep, Cyberdark (Alternative Evolution) X
Yubel (My Name is Yubel) O
Blue-Eyes Fusion, Dragon Magic (Ultimate Dragons) O
— Promoted to Platinum Rank 6
Toon Magician Girl (It’s a Toon World) X
Magician Girl, Fusion (Holy Guard) O
Desperado (Master of Destiny) X
Buster Blader (Switcheroo) X
Buster Blader, Snipe Hunter (Destiny Draw) X
Desperado Cyberdark Neos (LP Boost alpha) X
Blue-Eyes (Ultimate Dragons) O
Fortune Lady (Time Passage) X
Desperado, Cyberdark, Counter Parshath (Switcheroo) X
Blue-Eyes (Alternative Evolution) X
Mahad, Chaos Sorcerer, Invoker, Magician Girls, Dark Magicians, Neos 30 cards (Beatdown) O
Suicide (See You Later!) O
Darklord, Subterror (Reinforcements) O
Blue-Eyes, Koa’ki Meiru Ice, Counter Parshath (Sealed Tombs) O
— Promoted to Platinum Rank 7
Yubel, Montage Dragon, Hey Trunade! X
Masked Hero Anki O
Lava Golem, Kuriboh, Flip Traps, Inferno Tempest (Attack Charge) O
Darklord (Beatdown) O
Gravekeeper (See You Later!) O (Suicide)
— Promoted to Legend Rank 1
Fortune Lady (Time Passage) X
Gravekeeper (Beatdown) O
Cyber Dragon Neos Fusion (Cyber Style) O
Black Magician, Bouncing Traps (Destiny Draw) O
Blue-Eyes, Cards of Consonance (Alternative Evolution) O
Black Magician, Chocolate Magician Girl, Dark Eradicator Warlock O
— Promoted to Legend Rank 2
Gravekeeper (LP Boost alpha) O
Ancient Gear (Middle Age Mechs) X
Neos, Spacian, Kuriboh (Neo Space!) O
Cyber Stein, Life Recovery, Fusion (Life Cost 0) O
Gravekeeper (Gravekeeper’s Lot) X
Desperado, Mahad, Counter Parshath (Master of Destiny) O
U.A. Stadium (Labyrinth Builder) O
Darklord, Subterror (Reinforcements) X
Neos, Dragon Magic, Fusion (Destiny Draw) O
Black Magician, Traps (Beatdown) X
Lava Golem, Kuribohs, Burn X
Elementsaber, Chaos Sorcerer, Lava Golem (Light and Dark) X
— Demoted to Legend Rank 1
Buster Blader (Balance) O
Six Samurai (Beatdown) O
Blue-Eyes (Draw Sense: Light) O
Crystron (Bandit) X
Blue-Eyes (Scorns of Ultimate Defeat) O
Invoker, Dragon Magic, Neos (Beatdown) X
Subterror, Neos (Labyrinth Builder) O
Blue-Eyes, Red Eyes (Alternative Evolution) O
Black Magician, Dragon Magic Fusion (Fusion Time!) O
— Promoted to Legend Rank 2
Gravekeeper (No Mortal Can Resist) X
Dragon Magic, Neos, Black Magician, Fusion (Beatdown) X
Darklord (Beatdown) O
Revendread (Master of Rites II) X
Subterror (Draw Sense: High-Level) O
Six Samurai (The Tie that Binds) O
Blue-Eyes, Ruins of the Divine Dragon Lords (Level Duplication) O
Neos, Hero, Red Eyes, Fusion (See You Later!) O
Triamid (LP Boost alpha) O
— Promoted to Legend Rank 3
Crystron (Baggy Sleeves) X
Blue-Eyes (Alternative Evolution) O
Ancient Gear (Middle Age Mechs) O
Red Eyes (Spell Specialist) O
Blue-Eyes, Super mix (Beatdown) O
Blue-Eyes (Beatdown) X
Destiny Masked Hero, Neos, Silent Swordsman (Fields of the Warriors) O
Elemental Destiny Masked Hero (The Tie that Binds) O
Traps, Lava Golem (Chain Reaction) X
U.A. Stadium (Switheroo) O
Blue-Eyes (Alternative Evolution) O
Blue-Eyes (Peak Performance) O
Black Magician (Light and Dark) O (Suicide?)
Deskbot (LP Boost alpha) O

 

Duel Links Sep. 2019 Records

Reached King of Games Sep. 2019 with my Crystron deck and Beatdown skill.


— Starting from Legendary Rank 1
Fortune Lady O
Counter Parshath X
Black Magician O
Revendread X
Masked Neos –
Blue Eyes X
Triamid X
Ancient Gear X
Flower Cardian O
Desperado Neos O
Revendread O
Yubel O
Triamid O
— Promoted to Legendary Rank 2
Desperado Cyberdark Neos X
Fortune Lady X
Darklord O
Blue Eyes O
Metaphys X
Flower Cardian X
Fortune Lady Silent Magician O
U.A. Stadium O
Desperado Neos O
Fortune Lady X
Yubel X
Amano Stun X
— Demoted to Legendary Rank 1
Yubel O
Fortune Lady O
Neos Spacian X
Black Magician O
Triamid X
Metaphys O
Metaphys X
Six Samurai X
Red Eyes X (network slow)
Red Eyes Buster Blader X
Fortune Lady X
Ancient Gear X
Lava Golem Insects X
Zombie O
Destiny Masked Hero O
Darklord O
Revendread O
Flower Cardian O
— Promoted to Legendary Rank 2
Blue Eyes, Counter Parshath (Master of Destiny) O
Blue Eyes Snipe Hunter (Shadow Game) O
Ancient Gear (Middle Age Mechs) X
Six Samurai (Beatdown) O
Red Eyes (Draw Sense: Low-Level) X
Desperado (Master of Destiny) O
Ancient Gear (Middle Age Mechs) X
Ancient Gear (Middle Age Mechs) O
Electromagna Warrior (Switcheroo) O
Cyberdark Neos, Lava Golem (LP Boost alpha) O
— Promoted to Legendary Rank 3
Six Samurai (Draw Sense: Fire) X
Revendread (Beatdown) X
Traps, Plasma Warrior Eitom, Vision Hero Witch Raider (Beatdown) O
Revendread (Beatdown) O
Desperado Cyberdark Neos (Switchroo) O
Elemental Hero Fusion (Miracle Draw) X
Fortune Lady (Time Passage) X
Revendread (Dino DNA!) O
Yubel (My Name is Yubel) X
Silent Swordsman, Destiny Hero Dedicer, Counter Parshath (Light and Dark) O
U.A. Stadium (Beatdown) O
Desperado Cyberdark Neos (Restart) O
Black Magician (Beatdown) O
Amano Stun, Neos, Counter Parshath (Neo Space!) O
— Promoted to King of Games